Monday, October 27, 2008

Dead Space- 360

You play as engineer Isaac Clarke as you're sent to investigate/repair the USG Ishimura- a large mining ship that has lost contact with earth after finding a giant alien marker of some sort. When you arrive all hell breaks loose and so begins Isaac's no good-very bad day as he has to battle through mutated people that want nothing more then to hack you apart and feast on whatever is left.


I just finished the game tonight, trying not to rush through it but take my time and really enjoy it. It does have a tendency to be a bit repetative (mini boss battles, random enemy moments etc) so taking my time was the best option. I think it made me enjoy the game a lot more as most of these encounters felt fresh and new not playing it all at once.
The first thing I liked was the lack of a HUD. All the important info you need to know is on the character himself. All the inventory/map screens don't pause the game but pop up as a hologram in front of Isaac. It's a very creative way of doing it and really does keep you in the game. Part of the creepiest moments were watching people contact you through video or listening to audio logs while walking around a great spooky atmosphere.



This also can be a bit of a pain in the ass when you're low on health and in a room full of enemies having to run to find a hiding spot to heal yourself. The first thing after hitting the select button should've been the inventory and not the map.


The weaponry is upgradable through "nodes" and really works well with the character. Instead of insane firepower you're left with engineering tools Isaac would use on the job. To take out the enemies you have to take off the limbs which is deliciously fun and very gory!




And OH the gore! The gore is really well done! Not as good or as "meaty" as Gears of War but very close. I had most of my fun using the "stomp" button on random dead bodies and dead enemies. Random encounters with "survivors" also make some really cool gore scenes.


The Necromorphs also looked very cool and there was a pretty good variety of different enemies (my favorite being a moaning wall monster that makes a alien shriek at you while fighting)

The overall sound and atmosphere were very creepy and well done, making all the "jump out of your seat" moments all that more terrifying and there are plenty of those!




My only complaint is they could've shaved off a bit of time taking out some of the repetative mini-boss fights. It felt copy/pasted in just to lengthen the game a bit and I'm a big fan of quality over quantity, but it's a minor complaint.


If you're looking for a great game to scare the pants off of you this Halloween then make Dead Space your pick!


9/10




Spiderman - Atari 2600

Growing up, my only exposure to superheros was through comic books. We had TV, but the only station we had was CBC. There was no cable, we all had TV antennas stuck to the side of our houses, and on nights when Hockey Night in Canada didn't come in clear, someone had to run out on the roof to mess around with the antenna until someone inside screamed,"THAT'S GOODS!"

My only exposure to cartoons, GOOD cartoons, was when we left our community to visit my cousins, they had cable and when I rented the latest episode of He-man or Super Friends on Beta. The battle for supremacy reigned between VHS and BETA. I always thought BETA was better because it was bigger, and when your a kid, bigger is better. Where am I going with all this?

Though the limited exposure that I did have to superheros, was very limited it was enough to drive me to tie a towel around my neck for Superman, nailed wool to the wall to swing like Spiderman, (mom didn't like it when I nailed wool to the walls) etc.So I was pretty gaga for superheros when I was young, 5 years old to be exact. I was also lucky enough to have my parents get me a Atari 2600 and the first game I got with this, was Spiderman.

I couldn't open the box fast enough, the pixel red and blue on the back of the case made my brain jello. I couldn't believe that I was going to swing like Spiderman, stick to walls, shoot webs from my hands, battle with the green goblin, fight baddies. It was all very overwhelming. Its a feeling that one can only have at 5 years old.

I jam in the cartridge and flip the switch, and there in front of me is a building, "OH MY GOD!! its a building!, I wonder if I can stick to it?" I press a button and poof , there I am, "Holy shit, I can shoot webs....holy meatballs, I can shoot web sideways!!!". I continue to web around the building and swing too far off the side and plummet to my death. "WOOHOO!!!, I played Spiderman!!!...I killed myself, but who cares.!!" And that's pretty much how I remember my experience with Spiderman.

The game itself is super simple, you swing up to the top of the building to disarm a bomb before it goes off and kills everyone. The green goblin is on top, flying back and forth, at first slow, but later on, faster and he drops bombs. There are also baddies in the window that you can swing through and get(kill) and do the same for small bombs. Then reach the top to save the day. It was pretty simple, and I loved every minute of it.

I will not dare to look at this game has if I was looking at a 2008 game. It wouldn't be fair. The game I remembered was awesome, the time I spent playing it was Spectacular, playing has Spiderman was Amazing. It was everything that a 5 year old could ever want in a superhero game.

Which brings up a point of today's kids. I would've given anything to see a live action, well animated cartoon, cool toys, costumes that look like your superhero and not moms pink towel, back when I was a kid. But what I did have, I enjoyed immensely. All the Spiderman games out there today would have put me in bliss world at the age of 5. I wouldn't have cared that the missions were lame and repetitive, heck, their didn't have to me missions, I would've been happy swinging around New York , and that's it!

I would have to say that the memory of playing Spiderman on the Atari 2600 when I was 5 far surpasses any Spiderman game that I have every played since.

9/10

Wednesday, October 22, 2008

Lego Batman - PS3

Sheesh, its hard to finish games in a decent amount of time and write something about them. I suppose I could do older games that I've played in the past. But then my memory isn't has fresh has having just played it.

Well, if anyone has played any of the lego games. Then Lego Batman is just what you would expect. Mindless fun. These lego games are great! I played the starwars, but wasn't interested in Indiana Jones one. Mainly because alot of the fun of playing these games is playing has the secondary characters and starwars have a great roster to choose from. Same goes for batman, all his villains and goons, plus all Batman's friends. But with Indiana Jones, you get Nazi guy number 1, tribal hunter number 2. There arn't many characters that I would want to play has in that series. But this is Batman we are talking about, not Indiana.

The game plays the same has the rest of the games, collect all the studs, unlock new characters and new abilities, buy weapons and items. Its all very satisfying. I guess the difference in this then in starwars is...They take advantage of all the toy hype around batman. You have sonic batman, heat resistant batman, glider batman, and many more. Same goes for robin, he has his own set of suits that he can use to help you along the way. Which really adds to playing the game over and over again.


I really enjoyed playing through the levels, twice and even a third time to find all the secrets, and they weren't hard to find secrets either. So you don't have to be all hardcore gamer to get these. Mainly because if you can't find all these secrets you can purchase a device that points to where the next item is. Its pretty entertaining.

That being said, there are some glitches in the game. You can get a device that shows you with arrows where things are, but sometimes, it pointed to a area where there was nothing. So you are beating your brains out tyring to find the hidden item, and the indicator is pointing straight down, only to find out later its on a different level. But this happened twice in the whole game, and was super annoying.


The other thing, and I am going to write a mini walk through, to help you find all 1,000,000 studs in the Wayne Manor. I had 99.4% of the game complete and couldn't find the last stud to get 1 million. I went online to look for it and no body gives you details of how to get things, just vague hints, go here, its in there next to the computer. So I hope this helps all those who were frustrated like me trying to get that last hidden stud.


1,000,000 studs in Wayne Manor

1. Destroy all the trees
2. Destroy all the post surrounding the manor, they will rise up a little when you hit them.
3. Use the tractor and run over all the rocks
4. Use the lawnmower and run over all the flowers which gives you the 1st stud back at the mower garage.
5. Destroy all the garbage cans, which give you the computer pieces, build the computer.
6. Use Robin to work the control panel, I hit square and circle during this time, I don't know if it did anything usefull, but it did turn the computer screen blue to black. You may hear a little different noise when doing this. If you hear a new noise or see the screen change or just tired waiting for robin.
7. Sit in the chair and wait to be sucked in the computer, feel free to press square or circle to see if this helps, but sometimes I sat there and did nothing and got sucked in, other times it happen while I was pressing buttons.
8. Once in the computer, what you have to do is destroy certain blocks and collect the studs left behind. What destroys boxes are, bombs, punching,batarangs, sonic gun, banging your head underneath them like Mario. So ever box that you come to, if you can't get under it, do the other 4 things. If none of them work, than that box cannot be destroyed, move on to the next box. (All brown boxes can be destroyed, no, I'm talking about about the orange ones)
9. So if you tediously go through all the boxes in this level using the method described above, you should get all the studs.
10, After getting all the studs that you think you got, jump in the pipe, and you come up on top of Wayne manor. there is a stud there next to the computer. get it and then sit in the chair. You are then sucked into anther game type arena.
11. This one is pretty easy, you use bombs to push into propellers and get the stud. You can use hover crafts to drag the bombs around, but I found it easier to just walk and push. After you destroy all the propellers, (there arn't any secret ones here, they are all in plain view) Pull the lever and leave.
12.You then appear on top of the other side of Wayne manor, and here is the last stud. Congrats.


Now here is my problem with this, I did this 8 times, before I got all 1 million. I don't know if doing things in a certain order makes certain studs appear or if it was some glitch that wasn't giving me all the studs. But when I did finally collect the final stud. I hadn't done anything different, I didn't go, "Oh, here is the last stud that I missed" . I did everything the same, but for some reason, this time around, I got all1,000,000. So either I'm crazy or the game was glitchy.


So, with that, it still was fun and after I got 100% complete I didn't feel the need to continue to play this game. infact, I will probable never play this game again. I just enjoy finding all the secrets and unlocking stuff. Anyone who has already played this franchise(lego), you know what you are getting. Any new people tyring it out for the first time, you should have a good time. I really enjoyed my time playing the game. But I don't think it offers any replayablitity after you unlock everything.

8/10

Wednesday, October 15, 2008

Mario Vs Donkey Kong 2, March of the Minis - Nintendo DS

This is going to be pretty short. Its a rendition of a Mario game. Its fun.

But to be a little more detailed. Donkey Kong has captured a princess, not thee princess, but what looks like princess peach whorish sister and apparently they both want to bone her. So when she accepts Mario's gift and not Donkey Kong's, Kong throws a hairy fit and kidnaps her. Then its up to Mario to save her. I say leave her with the monkey, but if we did that, then the game would've ended with me saying, "Good riddance to that tramp" and turned off the game.

So Mario has to go save the Princess, But this time he does it with little wind up Mario's. The game plays like lemmings, I guess I shouldn't say that. It plays more like Krusty's Fun house for the NES. That's the game where Krusty has to make all the mice get to their destination by manipulating the environment. Where this one you get to do that, but you can also click on the Mario's and make them do certain things. Jump, grab hammers, switches.




There are 8 worlds in all with 9 levels in a world, I think, maybe 7...but what ever. Each level has a boss fight where Donkey Kong is in some weird set up where you have to shoot mini Mario's at him to defeat him. There are also certain criteria that you have to do in order to get the gold star. Like finishing with all your Mario's, and getting them all in at the same time. Collecting all the coins and finally the hardest one, keeping them constantly moving.




This is nuts!, Its fine in the easier levels and with only 2 mini Mario's to control, but the later levels and up to 5 Mario's to watch, its like playing the live action game of that TV show, John and Kate plus 8. Try and keep track of 8 kids and get them all to safety before they run into a flaming lava pit.

That being said, it really is a fun game. Its not super hard, but trying to get the gold star on each level is pretty challenging. I found myself pleasantly surprised by this game. It was a great time waster if you just wanted to play for 10-15 min and then do something else. You can't go wrong with a Mario game.

7.5/10










I like that this video is set up differently than most.

Thursday, October 9, 2008

Seth's Review, A 10 yr old Perspective - Shadow the Hedgehog - GameCube

I figure I sit down with my kid, Seth, and get him to give me his perspective on a game review that he has played and finished. So this is nothing to do with me and my thoughts and views. This is totally all Seth and what a 10 year old thinks of the game.

D- Who can u play has?

S- Shadow with a sidekick unless you are in solo mode.

D- What can he do?

S- Everything Sonic can do, but he has super shadow kick and he can pick up weapons and switch them.

D- What kind of weapons?

S- Alien and Human guns. With multiple shots and missiles.

D- Was he easy to control?

S- Really easy!

D- So he didn't get stuck on a wall?

S- Nope.

D- Did you like the graphics?

S- Not that much, the backgrounds made it hard to see whats going on around Shadow.


D- Are there any Extras?

S- Naaaaa

D- What are your favorite things about the game?

S- That you can switch sidekicks throughout the level.

D- Who are you sidekicks?

S- They are Sonic and his friends and even villians. But they don't help you out any, besides shouting out hints.

D- So they are pretty much useless?

S- yeah, except for tips.

D- What didn't you like about the game?

S- No Extras, and the backgrounds were distracting.

D- What would you score the game?

S- I would give it a 6.5/10


So there we have it, a 10 year old perspective on a game. Which is good to have I think. Hes a little older now, so I am thinking that he is getting or has passed the stage of where kids like everything. This may be the first of many. Perhaps I will create a section called, "The 10 Year old perspective"

Friday, October 3, 2008

Silent Hill Homecoming- The Attic Slide Puzzle

I made a video showing how to solve that damn slide puzzle in Silent Hill.





Also if you want to help me out in a contest, click here and vote for my t-shirt design in the Stacker 6-Power hour contest at BrickFish. Thank you!


Thursday, October 2, 2008

Silent Hill Homecoming Review- 360/PS3

Silent Hill Homecomeing is one of my personal most anticipated games this year, and I wasn't dissappointed. I knew this one wasn't made by Team Silent but an American Team, Double Helix and the Japanese scense of dread and over-all doom wasn't there. This one truely feels "Americanized" which isn't that good of a thing but isn't all that bad either.

I miss all the weird scares of the old ones, such as the haunted house in Silent Hill 3 or the invisible monster of Silent Hill 2, and I had hoped this one wouldn't lose that. ah-wells.

I played this one with my friend Jacob and while we were going through the game I made a list of all the things I wanted to mention. I thought a long winded review would be too boring so here it is in point form:

THE GOOD

  • great atmosphere
  • fun solid controls, shooting/aiming
  • nice background graphics
  • fun/creepy boss fights
  • wounds the show on enemies
  • good weapon system
  • It's fun to knock over chairs and lamps
  • Pyramid Head makes a brief cameo and is unintentionally funny

THE BAD

  • Can only carry limited ammo
  • Not enough health! Holy crap where's the health?
  • Cheap shots from enemies
  • Really bad character animation/ lip syncs
  • Weird Glitches (freezing, sounds/characters dissappearing, etc etc)
  • Missing overall sense of dread and horror/feels more like an action game

The Whatever the hell this thing is:

  • WHAT THE HELL IS THAT??!!!!!

final score: 7.5/10


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